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6.1 Virtual memory

Virtual memory is an operating system feature that was originally used to provide large usable address spaces for every process on machines that had very little physical memory. It is used by an operating system to fool1 a running process into believing that it can allocate a vast amount of memory for its own purposes, although whether it is allowed to or not depends on the operating system and the permissions of the individual user.

Virtual memory works by translating a virtual address (which the process uses) into a physical address (which the operating system uses). It is generally implemented via a piece of hardware called a memory management unit, or MMU. The MMU's primary job is to translate any virtual addresses that are referred to by machine instructions into physical addresses by looking up a table which is built by the operating system. This table contains mappings to and from pages2 rather than bytes since it would otherwise be very inefficient to handle mappings between individual bytes. As a result, every virtual memory operation operates on pages, which are indivisible and are always aligned to the system page size.

Even though each process can now see a huge address space, what happens when it attempts to allocate more pages than actually physically exist, or allocate an additional page of memory when all of the physical pages are in use by it and other processes? This problem is solved by the operating system temporarily saving one or more of the least-used pages (which might not necessarily belong that that process) to a special place in the file system called a swap file, and mapping the new pages to the physical addresses where the old pages once resided. The old pages which have been swapped out are no longer currently accessible, but their location in the swap file is noted in the translation table.

However, if one of the pages that has been swapped out is accessed again, a page fault occurs at the instruction which referred to the address and the operating system catches this and reloads the page from the swap file, possibly having to swap out another page to make space for the new one. If this occurs too often then the operating system can slow down, having to constantly swap in and swap out the same pages over and over again. Such a problem is called thrashing and can only really be overcome by using less virtual memory or buying more physical memory.

It is also possible to take advantage of the virtual memory system's interaction between physical memory and the file system in program code, since mapping an existing file to memory means that the usual file I/O operations can be replaced with memory read and write operations. The operating system will work out the optimum way to read and write any buffers and it means that only one copy of the file exists in both physical memory and the file system. Note that this is how shared libraries3 on UNIX platforms are generally implemented, with each individual process that uses the shared library having it mapped to somewhere in its address space.

Another major feature of virtual memory is its ability to read protect and write protect individual pages of process memory. This means that the operating system can control access to different parts of the address space for each process, and also means that a process can read and/or write protect an area of memory when it wants to ensure that it won't ever read or write to it again. If an illegal memory access is detected then a signal will be sent to the process, which can either be caught and handled or will otherwise terminate the process. Note that as with all virtual memory operations, this ability to protect memory only applies to pages, so that it is not possible to protect individual bytes.

However, some versions of UNIX have programmable software watch points which are implemented at operating system level. These are normally used by debuggers to watch a specified area of memory that is expected to be read from or written to, but can just as easily be used to implement memory protection at byte level. Unfortunately, as this feature is implemented in software4 rather than in hardware, watch points tend to be incredibly slow, mainly as a result of the operating system having to check every instruction before it is executed. In addition, some UNIX platforms only allow a certain number of software watch points to be in use at any one time, so even if your system supports them you may not be able to use them with the mpatrol library if there are many memory allocations in use at one time.

There is also an additional problem when using watch points, which is due to misaligned reads from memory. These can occur with compiler-generated code or with optimised library routines where memory read, move or write operations have been optimised to work at word level rather than byte level. For example, the memcpy() function would normally be written to copy memory a byte at a time, but on some systems this can be improved by copying a word at a time. Unfortunately, care has to be taken when reading and writing such words as the equivalent bytes may not be aligned on word boundaries. Technically, reading additional bytes before or after a memory allocation when they share the same word is legal, but when using watch points such errors will be picked up. The mpatrol library replaces most of the memory operation functions provided by the system libraries with safer versions, although they may not be as efficient.

An operating system with virtual memory is usually going to run ever so slightly slower than an operating system without it5, but the advantages of virtual memory far outweigh the disadvantages, especially when used for debugging purposes.


Footnotes

[1] Well, perhaps that's too harsh a word, but it will certainly seem that way to a process running on a 32-bit UNIX system with only 4 megabytes of physical memory, and yet it will be able to read from and write to over 4 gigabytes of virtual memory!

[2] The size of a page varies between operating systems and processor architectures, but they are generally around 4 or 8 kilobytes in size, and are always a power of two.

[3] DLLs on Windows platforms.

[4] The operating system is still considered software.

[5] Due to the overhead of having to translate every address and swap in and out pages — although memory mapped files will usually be more efficient than using normal file operations on a system without virtual memory.